However, each of these options comes at a cost. These are abilities used by Pactbearers (those who can summon Daemons) and Daemons. The lack of a grid also fits the game’s chaotic tone.Ĭharacters have standard battle options with attacks and spells, dubbed Arts or Authority. This free-roam nature gives a bit of a different flavor to the tactics one will experiment with in Monark, as players are unshackled from a grid and may use every piece of field possible to their advantage. I’d compare it more to a game like Sakura Wars 5: So Long My Love.
This isn’t a grid-based tactical RPG that Fire Emblem fans are used to.
#Monark demo free#
Players are put in control of their party on a field where they are free to roam a set amount of space within a circle. It’s a huge game of risk versus reward at all times and I absolutely love it. This time constraining mechanic isn’t just present in exploratory segments, but in battle as well. If left unchecked by items that lower the gauge or with visits to the infirmary, it’ll result in an instant game over. At times players are tasked with exploring areas covered with Mist, a mysterious substance that raises the “MAD” meter of the main character. That partly comes into play during the exploration sections of the game. While Shin Megami Tensei has stepped into tactical JRPGs territory before with the Devil Survivor spin-off series, Monark takes a more original approach to the formula. Where the game differs from the standard Atlus affair is the combat. If we’re continuing this trend of being “Shin Megami Tensei but not,” then there may be a true ending as well, but that hasn’t been confirmed just yet. In layman’s terms, whoever you agree with philosophically will affect the world in the story. This is a continuous trend in the game that shapes the main character’s Ego (or their stat build, in non-JRPG terms), their Daemons/Fiend ( Basically their Persona/Demon), and the outcome of the game.Īs with the Shin Megami Tensei series, players come in contact with various characters who represent different beliefs. Monark begins in a classic Atlus-esque sequence by throwing some interpersonal and philosophical questions out. Together with a secret group of staff, students, and a demonic plush bunny, players must travel the school and the Otherworld to find the method behind the madness and hopefully free the school from the curse surrounding it. Taking control of a nameless main character, I was thrown headfirst into a mysterious academy being plagued by a madness-inducing mist and a dark dimension called the Otherworld. The premise of Monark isn’t a formula that is lost on veteran Atlus RPG players.